Commanders: blue and red armies fight over a deposit in the River Valley map

Independent game studio

Strategy games
for the next generation
of players.

Tactus Games makes real-time strategy for Roblox. Our first game, Commanders, brings modern warfare RTS to the platform's mobile and PC players: easy to learn, hard to master.

Our first game

Commanders

A modern-military RTS for Roblox. Grab deposits, build an army of infantry, armor and air power, and destroy the enemy HQ.

Strategy is one of the biggest genres in gaming, yet the modern RTS space on Roblox is nearly empty. Commanders is built for the platform from day one: ten-minute matches, one resource, a server-authoritative simulation built for large armies, and controls designed for phones as a first-class target, not an afterthought.

Modes at launch
1v1 · 2v2
Match length
~10 min
Platforms
Mobile · PC
Units
12 combat + 1 economy
Maps
6 symmetric
Monetization
Cosmetics only
01

Expand

Engineers build mines on fixed deposits. More mines mean more income, and a thinner army.

02

Invest

Spend now on units, or on research that unlocks tanks, artillery, jets and drill vehicles.

03

Fight

Raid mines, read the enemy's research and counter it. Land or air: two styles, both can win.

04

Win

Destroy the enemy HQ. Earn XP and credits, then queue for the next match.

Design pillars

One job, one counter

Every unit has one clear role and one clear answer. A player looking at any unit knows when to buy it.

Big, visible bets

No hidden stat upgrades. Research unlocks whole units, and the opponent can see it coming.

Learn by playing

Counters are taught by in-match feedback and the unit card's numbers, not outside wikis.

Never pay to win

Money buys looks or time, never power. Nothing bought changes a match.

Start small, grow

A tight launch scope, then seasons: new maps, ranked play, new modes and factions.

The army

Every unit has a job

Infantry, armor and air, each with a clear counter. All models are original low-poly art, tuned to stay smooth with large armies on phones.

How we build

An AI-native studio

Tactus Games is a solo founder working with a team of AI agents. The founder owns the vision and every design decision; Claude does the building.

A living game design document of 170 numbered rules is the single source of truth. Claude Code reads it, writes the game in Luau, builds and rigs the 3D models in Blender with Python, lays out the maps, uploads the assets to Roblox and tests in Studio, step by step, with the founder approving every phase.

That loop lets one person ship at the pace of a small studio: Commanders' first commit landed in October 2026, and it already has every unit, six maps and a 3D lobby.

14,800lines of game code (Luau)
5,900lines of Blender Python for the art
170numbered design rules
30original 3D models and maps
  1. Design

    The founder decides; the rule goes into the design doc with an ID.

  2. Build

    Claude writes the code and config, citing the rule IDs.

  3. Art

    Models, rigs, poses and maps generated in headless Blender.

  4. Test

    Type check, then a play test in Roblox Studio with screenshots.

  5. Ship

    The founder plays it, approves, and the next step starts.

Roadmap

From prototype to launch

  1. P0

    Skeleton

    Project, config, networking, damage formula.

  2. P1

    Prototype

    Real models, unit simulation, selection, combat.

  3. P2

    Core systems

    Economy, building, production, mobile controls, multiplayer.

  4. P3

    Content

    All units, buildings, research and six maps.

  5. P4

    Player experience

    3D lobby, new UI, progression, tutorial, stress test.

  6. P5

    Closed test

    Balance with a small community; match stats.

  7. P6

    Monetization

    Skins, effects, shop, private servers.

  8. P7

    Launch

    1v1 and 2v2, tutorial, store page. Then seasons.

Contact

Let's talk

Partners, press, players and investors: we'd love to hear from you.

halil@tactusgames.com